

The bottom line for me is that I go after trying to deliver an emotion more than anything else. According to many of my more learned contemporaries, I break more rules than I follow anyway which is part of what makes my compositions unique and stylistic.
#Ragdoll blaster 2 music free
Don't get me wrong, I appreciate theory and it can certainly help to get the creative juices flowing, but composing for me is a far more expressive and free spirited affair than trying to fit into some set of rules. For instance I prefer Pink Floyd to tons of bands that write and perform far more intricate music. Some of the most simple pieces blow me away. I am always facinated by works that are incredibly mathmatical and intricate, however, if something does not make me FEEL.I don't connect with it. To me, music is about emotion, not math or structure. Over the years I have learned much in regards to theory but I don't approach writing music from that angle. Now I spend about an hour a day trying to learn new things and playing about another 4-6 hours a day while composing. In the early days I practiced for hours and hours and hours every day. I started with violin at the age of 9 and then went on to trumpet, french horn, piano, synth, guitar, bass and drums.

I am a self taught musician and composer. I let the sounds themselves inspire me as I wrote. Meanwhile, I started sampling anything that moved to try and come up with very unique sounds that no one had ever heard used in a musical capacity before. The result of the ugly, grainy, aliased samples playing through the sort of "pretty" verb made me want to just write all day! Once the team heard it in the game they were convinced we need to go in this new direction. The reverbs were smooth and had unique flavors all their own. Once I added the Sony reverb I knew I had something special. I fell in love with the weird types of tones I was making using this technique.

This created a really wicked sounding graininess once they were bent lower or played many octaves deeper. One huge limitation was sample size so I wondered what it would sound like if I created intricate samples, pitched them a couple of octaves higher than their original recording and then dropped their rate while setting their root key fairly high on the scale. One of the things I liked was the ability to play samples many octaves below their root key and how smoothly the bend responded to those samples. While I was learning the Sony sound tool I began to take notice of what the tool was good at and where it was weak. Either way I needed to learn the new tool set for the PS1. I wasn't opposed to writing in that style but I did wonder what it would feel like to match the suspensful and creepy tone of the game with a more score-like approach.
#Ragdoll blaster 2 music Pc
Originally the team wanted more rock tracks to match what Bobby Prince did in the original PC version.
