
You may also access reports, exit from the Key Systems Screen, or change the mode of the screen. The Key Systems Screen opens in the expanded view allowing you to Add or Look Up records. Click the Key Systems icon an the Main Button Bar.Ģ. The program allows you to manipulate the KBA so that you may fully control the end result.ġ. Before you create your system keys and cylinder/cores you work with a KBA (Key Bitting Array) Screen in order to verify and even modify the key progressions that will be built. You can create 2 to 6-Level systems all at once or create smaller partitions (legs) of a system in order to expand the system over time. The program affords you a great deal of flexibility when creating key systems. See Add Key Numbers and Cylinders Wizard. This wizard works best when you need to type in the records that you want to add. If you can't use this wizard to load your records, then there is another wizard that loads your keys and cylinders simultaneously. This topic discusses using the Create System Keys Wizard (The Combinator) for producing systems and loading keys and cylinders. Important: The process of using Wizards to create keys, cylinder/cores, rooms, and doors is the quickest and most efficient way to load your data into Sitemaster 200 ®. After you create system key numbers and cylinder/cores you can assign them to customers' rooms and doors using other room and door wizards in the program. If you have used these guidelines to create existing systems in the past for your customers, then you may be able to reproduce those existing systems with this program. When creating system keys and cylinder/cores, the program follows the guidelines of the Door Hardware Institute. Most one and two step systems are supported but there may be limitations with some specialized systems. The program allows you to create new key systems very quickly, and you can easily produce up to a six-level system for any Manufacturer's System that you've already set up in the program. See Data Utilities > Importing Allegion Factory Key Systems. Important: The program can import key systems from Schlage's Key Records Department (Schlage and Falcon). Loading From a Previous Version of SiteMaster Re-assigning Key Numbers and Cylinders to Another Key System To Modify an Existing Cylinder to Create a New One To Add or Modify Cylinders to Key Systems Quick Start to Produce a Sample Key SystemĬhanging the Bitting Number Order and Bitting Numberįundamentals of the Create System Keys WizardĬhanging the Sequence of Progression (SOP)Ĭhanging the Level of an Available Chamberĭeleting Master Keys and Associated Cylinder/CoresĪdding Theoretical Masters After the System is BuiltĬreating New Change Keys within an Existing System (For instance if your master key was 22222 and your submaster was 44444, then any combination of 2's and 4's will open the lock.Field Descriptions of the Key Systems Screenĭividing the Key with the Number of Masters Fields For the most part it's pretty easy to do but you do want to watch out for incidental cross keys where you have change keys that open doors that you didn't intend for them to open. All change keys under submaster AB will begin with 24 and finish with cuts at least 2 away from 352. For instance change key 1 (AA1) could be 66574, AA2 could be 66576, AA3 could be 66578, etc. For all the change keys under AA, the first 2 cuts will be 66 and the last 3 cuts will be whatever cuts are at least 2 away from 352. Then you can use the last 3 chambers as progression for the change keys. Let's say submaster AA is 66352 and submaster AB is 24352. Then you could come up with 2 submaster keys by progressing the first 2 chambers. For example, you could use 42352 as your GM key. You could use any cuts you want as long as you keep MACS in mind. You should come up with a GrandMaster key that will open the whole system.
